![]() It took about a month of playing online each day, so it wasn't too bad given the fact I didn't spend maybe more than 10-30 minutes each day, but it still took awhile. Even more annoying is that in the original Japanese version, this trophy/dungeon was NOT required for the platinum, it was considered a DLC trophy. doing the secret post-game dungeon that requires everyone to be 99 & then getting every job to like level 30, along with your main job to level 99 to even stand a chance. The two that pop into my mind are getting the platinum in Yakuza Like a Dragon, i.e. Its 25+ hours to 100% that game and I had to do it all over again. The only way to make the trophy pop was to delete my save file and 100% the game again because my points from the dailies would stay intact but all the single player points would be taken away and I had to copy my save to an external storage device once I was close in case the servers crapped out again the next time I passed the threshold. When I logged in to get my points from the previous days dailies on the day I passed the threshold and should have got the trophy, Ubi's servers crapped out for a second and the trophy didn't pop. I got to a point where I could reliably get a safe Gold top 10% score in 5 minutes or so the odd time it would get bumped down to silver from other players and I had to do these dailies every day for 4 months getting 15-20 points/day to get these extra 2000 points. That was impossible(though I did manage it once). The game sold so poorly there were only like 1000 people even bothering with the dailies every week so getting top 1% meant getting a top 10 score. A top 50% on the leaderboard gave you bronze and point, a top 20% gave you silver and 5 points, top 10% gave you gold and 10 points, top 1% gave you platinum and 50 points. ![]() ![]() They were all endless runner challenges where you would compete against other players. ![]() You had to get the others by doing the dailies and weeklies. I want to say you needed 5000 "points" in order to reach the final level of awesomeness and 100%ing the game only gave you 3000. The most annoying one I remember getting was the "Final Level of Awesomeness" in Rayman Legends. You have to take them out in a specific order, you have to use every single weapon in your arsenal to complete the fight, posititioning matters, buffs and debuffs at the correct times are crucial, it's the best boss fight in all of JRPGs in my opinion. There's 5 or 6 different bosses that are buffing, debuffing, and healing. My most proud trophy is defeating trial 100 in Final Fantasy XII, being max level and having the best equipment is merely a baseline requirement just to stand a chance. Yakuza 7, FFXIII, and Nier Replicant all have a trophy that requires more time grinding than the game takes to complete, these are not fun, it's the worst kind of trophies, its just one of those deals where you really like the game, you're already halfway there, so you may as well go for it. The most bullshit one is the Flawless Raider trophy in Destiny which requires your ENTIRE TEAM to never die for an entire raid, for this trophy to even be possible you need FIVE other high level players who specifically want this trophy, and even with expansions that came out and raised your characters power levels to make the trophy significantly easier, it's still an extremely rare trophy. I have 76 platinum trophies, there's a handful that stand out.
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